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Spray+Shine

This was the main model I worked on: a scooter. This project allowed me to focus more on detailing one model.
The model had to be split into two parts: paintable and nonpaintable. This means that the sections that could not be painted on would have separate texture files which would add the detailing on the model itself: the speedometer, the fuel indicator, the headlight, other metallic parts, the seat, and mirrors. The rest of the model represents the body of the scooter which was meant to be separated in order to apply the conditions of the player being able to paint over it.

This is the entire model

This is the entire model

The speedometer and the fuel tank indicator are painted in Substance painter

The speedometer and the fuel tank indicator are painted in Substance painter

I also added a light which adds a bit more detail to the scooter

I also added a light which adds a bit more detail to the scooter

Detailing for the handlebar part and mirrors

Detailing for the handlebar part and mirrors

This is the entire non-paintable part textured

This is the entire non-paintable part textured

Headlight detailing

Headlight detailing

Here you can see the wireframe

Here you can see the wireframe

Nonpaintable textured

Nonpaintable textured

Unity view

Unity view

Mirrors, handlebars and brakes

Mirrors, handlebars and brakes

This is the UV for the tires.

This is the UV for the tires.

This is the UV for the paintable part.

This is the UV for the paintable part.